
Meet Our Team
The minds behind Pillars of Providence.
Sean Henderson
Director, 3D Artist and Gameplay Designer
3D modeler/sculptor in his senior year for his BFA at BGSU. Previously the Director/Modeler/Animator/Story Writer for a cooperative animation with Cheyanne Dye titled "Harmony", in 2017.
Sandra Rosado
Producer, Art Director
Passionate about art, video games, and people. With 10 years of freelance experience in web-based games, Sandra has a hand in each department ensuring communication and artistic quality.
Jack Spencer
Environment and Story Artist
Matte Painter and Concept Artist in his senior year at BGSU. Previously, Jack was Concept and Production Artist in collaboration with Alison Shedloski, Sierra Ward, and Alex Zolciak on the 2017 animation Dream Weaver.
Michael Cirino
Character Artist, Assistant Producer
Digital painter and 3D modeler in his senior year as a BFA in Digital Arts. Is currently producing Infinite Monkey Theorum.
Just'n Firestine
Animator
Nicholas Taylor
Music Composer
Semiprolific collaborative composer and published artist. Former music arranger/producer and music director for the original musical “Jimmy & Sally” featuring music by I Fight Dragons. BGSU Alumnus pursuing another music degree at Kent State.
Kefei Yang
Programmer
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Nolan Gormely
Programmer
Junior level Computer Science major at Bowling Green State University. I plan to graduate spring 2019 and move back to the Cleveland area and find a job in the software development field.
Harry Phuong
Programmer
Steven Dailey
Programmer